Diggie is a Support type character that can cancel any type of CC that your team receives. He can also stun and slow enemies, also targeting an enemy to be trapped in a certain place. Diggie is a great counter to AoE Crowd Control Heroes.
DIGGIE’S SKILLS EXPLANATION
Once die, Diggie will turn into an egg and walk around. He can create a small amount of damage with his first skill and a few passive item that generates damage. This is very useful and convenient for a Support, since he will resurrect on wherever he is on the map rather than the base and having to catch up to the rest of the team.
Diggie will throw a bird-shaped bomb which detonates within 2 seconds. Anyone hit in the area of the bomb will be slowed down. There’s a trick to using this skill, press the skill again when it’s halfway counting down. Best to use after 2nd skill.
Diggie will trap an enemy in the spot, with the right gears, you can even slow down an enemy with this skill. This skill also deals damage and best to combine with quick executor with their one hit kill (Lesley/Clint) or one hit combo (Aurora/Eudora).
Diggie will cancel all types of crowd control (Frozen, Immobilized, Stun, Sleep, Slow). Perfect to counter AoE crowd control heroes such as Johnson. This greatly helps Odette and Pharsa to continue their ultimate.
Damage (AoE): ★★★★☆
Damage (Targeting): ★★★☆☆
Crowd Control: ★★★★☆
Team Type Analysis:
Build around damaging type, other allies must have a great damage and quick executing techniques. Also build around early-game type heroes to finish off quickly. Needs more support in physical damage (Assassins/Fighter). Combining with another Crowd Control hero for double debuff is recommended. Roaming sub-team is recommended and often do a team attack/war.
Early-game heroes, High AoE damage, ‘Control and eliminate’ playstyle, Disable and Debuff, Perfect for ambush, up to 3v2 lane fight.
Lancelot is one of the quickest assassin to build in game, many games finish off early when he’s in the team. While in war, use Lancelot 2nd and 1st skill along with Diggie’s combo of 2nd skill and 1st skill.
Alpha damage building is relatively quick than any other fighters, he also has self-healing skill which is good to finish the game in under 10 minutes (where marksmen shine).
Target a selected enemy or just bash all of them with Lolita’s stun. She is one of the toughest early game tank with her shield protecting herself and her friends. Combine Lolita’s 1st skill and Diggie’s 2nd skill to make sure the enemy doesn’t escape.
Kagura’s ability to deal unblockable AoE damage is really good to combine with Diggie’s 1st and 2nd skill for double damage and double disable/debuff. She’s also one of the early-game mage that can be built quickly to win the game before 10 minutes.
Late-game option, Disable and debuff, High targeting damage, Up to 3v2 lane fight, good for traps, ‘Sudden disable and damage’ playstyle
Frontline fighter with high damage, easily rush forward and has many ways to control enemies. Martis provides the double debuff so that enemies can’t escape. Martis is one of the late-game fighters, if your team fails to get him, you can replace him with Alucard.
While an enemy is being trapped by Diggie, Lesley acts as an executor to the team along with Martis. Giving her high chance of free hitting enemies. In late-game, her damage is so high (up to 3k), you can kill an enemy within 2 hits.
Rush forward and has many ways to control enemies. Akai can easily go on a turret rush and initiate war when Diggie is using his ultimate on Akai to prevent him from being stopped by Saber/Aurora. Also one of the tanks that has escaping skill.
Aurora’s slows and freeze helps the team in executing enemies. Her famous 1 hit combo is perfect combined with Diggie’s trapping playstle and Martis’ debuff/disable for dealing a lot of damage in a short time