Congratulations! First of all, I would like to personally congratulate you for taking the path that not many even consider taking; the path that would lead you to solid awesomeness and formidable gamesmanship; the path of a Tanker!
By making this literally TOUGH decision, it’s almost as if you’re going to say good bye to your triple kills, maniacs and savages. I mean, it’s not necessary that you won’t still be able to get those but as a tank, getting your own kills should NOT be your priority. What should? Well, your team’s survival. Yes. Sometimes it might even mean sacrificing your life to help your marksmen, mages and fighters runaway and survive! And although you might end the game with zero kills, if played right, I can almost guarantee that you’re going to rack up all those assists! And hey, don’t forget, most of the time, the team’s MVP isn’t the one with the most kills, it’s the one that contributed the most to the team’s victory! So as a tank, your performance would most likely be the make or break for the tem. So, good luck!
Now, I know that I talked too much about being a tank and yes, I know that you’re reading this article because you want to learn more about Franco and yes, he can be played as a fighter, roamer and etc. but in this article, I will be talking more about the role that I think Franco is best suited for – Initiator/Tank.
So let’s get down to business:
FRANCO: The Frozen Warrior
Franco’s home is in the eternally frozen seas beyond the land of Nost Gal. This continent of ice and snow is where the sea people have made a life for themselves, but the resurrection of Captain Bane has destroyed their formerly peaceful lives. Franco and his comrades have banded together to oppose Bane’s rule and bring peace back to the seas.
SPECIFICS: Hero Cost:
Role : Tank Battle Points : 32,000
Specialty : Initiator Tickets : 749
Masterchef (Costs 749 diamonds and gives added 100 HP)
Apocalypse (August 2017 Starlight Member Skin – Gives added 100 HP with brand new animation and special effects.)
Wasteland Force (Passive): Increases movement speed by 10% and regenerates 1% of maximum HP per second if not hit in a short time.
Primarily, I think this passive is not one many non-Franco users know. So this is something you could easily use to your advantage. As a tank, your build should mainly be focused on team buffs, durability (and regen), and cooldown reduction (to maximize skill spamming). Later, I will be focusing on the recommended item builds for Franco but let me just mention that the 1% maximum HP regen per second will depend on the maximum HP your hero has. So if you work on increasing his HP then the higher his HP regen would be. Often times, Franco can go a full game without ever returning to the base (if played well).
Plus the 10% movement speed boost is something you can use to go in and out of battles, support/gank enemy heroes on other lanes and you can use the added movement speed to add to your mobility or maybe take advantage of the cover from bushes to better position your first skill which is arguably one of the most useful initiator skills which we will talk about next:
Iron Hook (First Skill – Crowd Control): Launches an iron hook toward a unit or location. The hook will snag the first enemy unit it encounters, dragging the unit back to Franco and dealing physical damage.
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Cooldown: 15 14 13 12 11 11
Mana Cost: 105 115 125 135 145 155
Base Damage: 550 600 650 700 750 800
Iron Hook is definitely Franco’s most useful skill. It really takes a lot of time and practice to master, let alone get the hang of, but I promise you, once you’ve gotten used to it and are manage to land a few solid hooks, your team might go grab that victory!
Maximize this skill FIRST! Because the higher the level of the Iron Hook, the longer the distance that Franco can hook and the shorter the cooldown!
As much as you can, don’t just click on the skill icon to cast the hook. Instead, guide it! Long-press the skill icon and use the arrow guide to show the direction of where you’re going to throw the hook.
Another useful tip is to anticipate where the enemy hero is going. Do not throw the hook at where the enemy is, instead, thrown it where you think the enemy here will be!
You can either signal for your team to gather for a team fight or go gank an enemy on another lane. You can hide on the bushes and wait for the perfect timing to snatch one of the enemy’s mages or marksmen from right under their noses! Take note that I’ve emphasized a mage or marksman as we want to eliminate those first so that they won’t cause as much damage to your team as they could. So marking and picking the enemy hero to hook would also be vital to your team’s victory.
Also, sometimes, the enemy heroes would hide behind their minions so try to see if you can maneuver Franco well enough to position your hook to go straight to the enemy hero. Another useful tip would be to utilize the mini map to see the positioning of enemy teams to disrupt their formation.
PS. Some also pretend to be recalling to the base or pretend to be AFK so that the enemy would attempt to attack them and all of a sudden, they let out that nasty hook!
Please note that although the iron hook can stop the channeling of enemy hero’s skills, it does not do that all the time. Like for instance, Gord’s ultimate, it can help disposition the said enemy’s skill but it will not cancel it and several others.
Also, as I’ve mentioned, I’ll teach you how to do one of the now known secrets of Franco: His hook-flicker combo and how to do it. (PS. Before even attempting this, please be sure that you can land solid hooks, otherwise, you’d only be wasting your flicker.)
It’s pretty much easy. The moment your hook snag’s the enemy hero, you flicker toward the direction you want to drag the enemy hero to. For instance, if you want to drag the enemy to your tower or to your teammates prepared for an ambush, then you snag that enemy hero with your hook then flicker toward the tower or your teammates. Easy breezy. J
On the in-game screenshot above, the enemy Zilong is pretty close to my when I used Iron Hook and the arrow directed at my tower is where I want to flicker to.
On this in-game screenshot above, you can see that I snagged the enemy Yi Sun Shin and have flickered right beside my tower. Since my ultimate is still cooling down, I’ll use Fury shock next instead to slow the enemy and finish him off with the ultimate since the skill should already be available by then.
Fury Shock (Second Skill – Crowd control and Area of Effect): Lashes out and terrifies enemies, dealing 350(+100% Physical Attack) physical damage to nearby enemies and slowing their movement speed by 70%, lasting 1.5 sec.
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Cooldown: 7 6 6 5 5 4
Mana Cost: 40 50 60 70 80 90
Base Damage: 350 380 410 440 470 500
People tend to neglect this skill since it does not necessarily do a significant amount of damage to enemy heroes. Well, let them think that. What they fail to be seeing is that it slows them down by 70%! Let’s see who can escape that if you and your team are in pursuit! Also, at maximum level, the cooldown of this skill is only 4 seconds! So with the right items, and a ready team, the enemy sure has no escape!
You can either cast this skill in pursuit of your opponent or if you need to escape. Remember, Franco’s passive adds 10% movement speed, you may use these two in a crazy tandem!
Again, you’re a tank so don’t expect to be able to deal an insane amount of damage but you can keep any opponent occupied long enough until your reinforcements back you up.
PS. Sometime, I’d like to make my opponent feel as if they’ve escaped and I’d actually let them go a distance before I pull them back with my iron hook and finish with the fury shock!
Brutal Massacre (Ultimate – Crowd control and Area of Effect): Suppresses an enemy unit with 6 hacks in a row, disabling it and dealing 60(+70% Total Physical Attack) physical damage each hit.
Level 1 Level 2 Level 3
Cooldown: 38 32 26
Mana Cost: 110 125 140
Damage per hit: 60 80 100
Although Brutal Massacre is a very useful disable, please note that Franco will be “disabled” at the same time too. He cannot cast others skills or even his battle spell.
As much as you can, use Brutal Massacre when you have teammates ready to inflict significant damage for you. And you better practice marking the right enemy hero so as not to mistakenly hook the enemy tank first.
SKILL LEVELING PRIORITY:
Maximize levelling up your Iron Hook first then your ultimate, Brutal Massacre whenever available. Your least priority will be your Fury Shock, although an AoE slow is really useful, the disables and initiation that your first and ultimate skill will give are on a whole different level.
SUGGESTED TEAM-TANK BUILD:
Magic Shoes: Cost $710
Increases movement speed by 40 and more importantly, reduces cooldown by 10%.
Dominance Ice: Cost $2110
+5% Crit chance reduction
Unique: 15% CD reduction and Passive-Arctic Cold (Lowers movement speed of enemy heroes by 5% and lowers enemy attack speed by 30 %.)
This item is a useful first item for Franco as it gives you and your team and edge in clashes.
As a tank, it adds armor, mana, and enemy crit reduction and it reduces the movement and attach speeds of the enemies.)
Oracle: Cost $2110
+36 Magic Res
+35 HP Regen
10% Cooldown reduction
Unique: Passive-Scream: Within 4s after being attacked, the hero will regen 8% HP. This effect has 6sec.
This item is one of the tankiest items. While increasing HP, HP regen, magic resistance and 8% of total HP. This effect has 6sec!
Courage Bulwark: Cost $1970
+45 HP Regen
Unique: Passive-Bravery: Increases 10% of attach power and defense for nearby allies.
Unique: Passive-Heavy Armor: Nearby soldiers can take more defense turret damage.
+30 HP Regen
Unique: Passive-Deter: When an enemy hero attacks, this ability will reduce his/her attack power by 6%. This effects lasts 2 seconds and can stack up to 3 times.
Bloodthirsty King: Cost $2380
Unique: Passive-Bloodthirst: A kill or assist regens 20% of the hero’s HP within 5sec. 10s cooldown.
Emblem: Tank (Obviously)
When health is below 40% gains an increased 35 points of physical and magical defense.
(This adds to Franco’s toughness, thereby making him tankier. Pretty cool!)
Battle Spell: Flicker!
Teleport a certain distance in a specified direction. For one second after the teleport, duration of disabling effects received will be reduced by 50%.
(It adds to Franco’s mobility and later, I’ll discuss how a hook-flicker should be done.)
COUNTER vs COUNTERED BY:
Franco is not as great against mobile heroes that aren’t easily caught by his hook such as Fanny, Kagura, Gusion, Lancelot and etc. Franco is also not so great against other tanks, especially Lolita since her Guardian’s Bulwark will block Franco’s hook 100%! Although some of Franco’s strengths are his disables, his pretty much useless when he is disabled too! So look for a good position, have perfect timing and above all, don’t get caught!
Franco is amazing against squishy heroes like mages and marksmen that aren’t that agile such as Layla, Irithel and etc. or mages like Eudora, Vexana, Pharsa, Cyclops and supports like Estes, Angela and Rafaela and other heroes of the sort.s
Now, again, this is just a guide. It does not say that this is exactly the way you should play Franco.
Now, one really important thing I want you to remember is that Mobile Legends was created for people to enjoy. So do just that. Enjoy and have fun. Avoid trash talking to enemies and allies as it will only ruin the gameplay.
Thank you and I hope you enjoyed reading this article as much as I did writing it.