SUN- MONKEY KING

ROLE: Fighter

SPECIALITY: Charge/Push

SKILLS:

PASSIVE: Summons Monkey

Description: Enemy units near Sun or his doppelgangers will experience a 10% reduction in physical defence, up to 3 stacks.

Comments: When Sun or his doppelgangers are near an enemies, nearby enemies physical defence will gets reduces by 10% and can stack up to 3 times i,e, at max stack 30% Phy DEF reduction. Sun and his two doppelgangers near an enemy/ies will gives full stack.

 

1st SKILL: Endless Variety Cooldown: 11.0  Mana Cost: 70

Description: Sun hurts his Golden Staff towards a designated direction. Deals 250(+90% Total Phy ATK) points of Physical damage to enemies along its path. Heroes and monsters that come in contact with the staff experience a 40% reduction in movement speed for 4s. At that point, Sun will create a doppelgangers to attack the enemies. Doppelgangers possess (+0%).


Lv 1

Lv 2

Lv 3

Lv 4

Lv 5

Lv 6

Cooldown

11.0

10.4

9.8

9.2

8.6

8

Skill Consumption

70

80

90

100

110

120

Base Damage

250

290

330

370

410

450

Comments: Give a direction in such a way that the Golden Staff will passes through maximum unit of enemies which will deal damage and reduce their movement speed for few sec and a doppelgangers will be created to attack the enemies its hit. This is very effective especially in team fight as its deal damages to all the enemies it hit and greatly slowing them and a doppelganger will summons and to slow down escaping enemies. Also helpful  to slow down escaping enemies and for lane clearing and faster farming as multiple target can be hitted.

 

2nd SKILL: Instantaneous Move  Cooldown: 7.0  Mana Cost: 60

Description: Sun and his doppelganger launch an instant attack against an enemy unit, dealing 150(+60% Total Physical Attack) points of Physical Damage. For 2.5s, movement speed for both of them are raised by 30%.


Lv 1

Lv 2

Lv 3

Lv 4

Lv 5

Lv 6

Skill Consumption

60

65

70

75

80

85

Base Damage

150

180

210

240

270

300

Comments: An immediate attack will be launch along with his doppelganger which will deal 150(+60% Total Phy ATK) Phy Damage and their movement speed will be increased by 30%.

It is helpful for getting deep into fight or chasing an enemies. Use only in the presence of his doppelganger(ultimate) for highest effects. The Doppelganger from his 1st skill is not affected by this skill i,e, only Doppelganger from Ultimate.

 

ULTIMATE: Clone Techniques  Cooldown: 36.0

Description: Sun Summons a doppelganger that has 70% of the attributes. Doppelgangers will receive more damage per attack. However, every time they attack will recover Sun’s HP. Doppelgangers last 12s.


Lv 1

Lv 2

Lv 3

Cooldown

36.0

32.0

28.0

Skill Consumption

0

0

0

Attack Bonus

70%

85%

100%

HP Bonus

12

12

12

Comments: Sun’s doppelganger which has 70-100%(depends on level) attack bonus will summons. More damage will be received by the Doppelganger per attack it get, but every attack it get will recover Sun’s HP. So, the best is to wait the enemy to target some unit and when they got target use this so that the doppelganger don’t receives damage or use it when you are in low HP and trying to escape, your doppelganger will receive damage for you plus every damage it get will recover Sun’s HP.

 

EQUIPMENT:

(Description of the items below is not the full details of the item, but the reasons why the items are for Martis)(Basic stats/Passive)

Blade of 7 Seas: +75 Phy ATK. Skill will lower target’s Physical Defence by 25 points

Swift Boots: +15% Attack Speed. To increase her attack speed of Sun and his doppelganger.

Endless Battle: +10% CD Reduction. +15% Lifesteal. After using ability, next basic attack deal additional 85% of physical attack as true damage.

Wings Of Apocalypse Queen: +1000 HP. +10% Cooldown. Reduces damage taken by 40% when health is less than 40% and increases your lifesteal by 15%.

Brute Force Breastplate: Attacking an enemy will increase one’s capabilities, increase movement speed 2% and physical attack 3%. Stack up to  times.

Blade of Despair: +170 Physical Attack. +10% Attack Speed.

 Warrior Boot: +22 Armour. Physical defence will go up 5 with each basic attack received, for an increase of up to 25 points, lasting 3s.

 Demon’s Advent: +920HP. +54 Armour. When an enemy hero attacks, this ability will reduce his/her attack power 6%. This effect lasts 2s and can stack to 3 times.

Athena’s Shield: +900 HP. +56 Magic Res.  Get damage absorbing shield every 30sec. Shield absorption amount grows as the match goes on, maxing out at 1150

Heart Of Steel: +880 HP. +20% Crit Strike Rate Reduction.

 Immortality: +800 HP. +50 Magic RES. Resurrect 2s after dying and get 15% HP and a shield that can absorbs 300-1000 points of damage.

RAPTOR MACHETE: +15% Physical PEN. Jungling

Rose Gold Meteor: +30 Magic RES. Gain a shield that can absorb 510~1350 damages when HP is below 30%

Berserker’s Fury:+25% Critical Strike Chance. +40% Crit Damage.

Malefic Roar: +40% Physical Penetration. Basic attack will ignore 20% of a defence turret’s defensive armour.

Note: 1. In 1st slot(Sustained DPS), Blade of Despair can be replaced by Malefic Roar or Immortality.

         2. In 2nd slot (Durable), Blade of the 7 Seas can be replaced by Cursed Helmet(+920 HP. +50 Magic RES. Deals 1.5% of ones max HP as magic damage per second to nearby enemies, and deals extra 50% of damage to minions).

. Heart of Steal can be replaced by Blade of Armour(+90 Armour. Deals 25% of opponent’s physical attack as physical damage to an attacker when  a basic attack is received).

        3. In 3rd slot (DPS, Jungling), Raptor Machete can be replaced by Wings of the Apocalypse Queen at late game or after full build.

 

EMBLEM:

When using Equipment:

1st slot & 3rd slot:

1st Tier: Bravery Lv 3/3 Phy ATK +12.00

2nd Tier: Invasion Lv 3/3 Phy PEN +6.00

Talent: Disabling Strike Lv 1/1 Skills will have an extra 20% slow effect. Lasts 2s.

 2nd Slot(Durable):

1st Tier: Shield Lv 3/3 Magic RES +12.00

2nd Tier: Purity Lv 3/3 Magic RES +8.00%

Attack & Defence Lv 1/1 Converts 0.40% of max HP to physical attack and magic attack

 

BATTLE SPELL:

Petrify: Deals 115-325 magic damage to surrounding enemies (increase with level) and petrifies targets for 0.7s.

RETRIBUTION: Deals 600-1440 (true damage) to nearby jungle or minions( damage increase with level). Reduces damage taken from jungle monsters by 30% for 3s if used when equipped with jungling items.


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