DAMAGE: Magic Damage
PASSIVE- EYE OF THE STORM
Kaja Gains 40% Movement speed when attacked by enemy heroes. This movement speed boost decays over 1s and can be triggered once every 5s.
Guideline: There are two ways this can be used:
1). To escape from the enemies with the increased movement speed.
2). To reach the enemy faster before a great harm is done.
1st SKILL- RING OF ORDER: Cooldown 9.0 Mana Cost 60
Kaja releases a Ringed Electric Blade that quickly expands and contracts. Any enemy target will receive 150(+20% Total Magic Power) points of Magic Damage and experience a temporary speed reduction of 30%. When the electric current hits the enemy target, Kaja will unleash a bolt of lightning that deals 140(+20% Total Magic Power) points of Magic Damage to the nearest enemy target, for every 0.6s. Damage gradually increases when the bolt of lightening continuously hits the same target.
Guideline: When use, a Ringed Electric Blade is released which expands and then contracts dealing Magic Damage to any enemies it hit and reduces their speed,thus can be use to catch escaping enemies or protecting ally from being chased by enemies.
Can also be used for lane clearing. Also, if it hits the enemy, a bolt of lightning will unleash which deals magic damage to the nearest target, and the damage increases if it hits same target a number of times.
2nd SKILL- GALE FORCE: Cooldown 11.0 Mana Cost 65
Kaja charges in a specified direction, dealing 260(+80% Total Magic Power) points of magic damage to enemies in his path. If Kaja encounters a friendly unit while charging, he moves again in their movement direction and provides himself and friendly heroes with a shield for 8% of Max HP, while granting 10% additional movement speed.
Guideline: When used, Kaja will charges in a specified direction and deals magical damage to all the enemies it hit while hitting an ally will increase their movement speed and provides himself and friendly heroes a shield, also an extra flick.
Besides it deals damage on hitting enemies, when charging an ally, it increase their movement speed and gives shield is the main use of this skill.
With this you can save an ally which are chased by enemies as it increase their movement speed or protect them as it can gives shield.
When use on enemy, try to use when enemies are together so that more than 1 enemy gets damage.
ULTIMATE- DIVINE JUDGMENT: Cooldown 60.0 Mana Cost: 150
Kaja pulls and suppresses a target enemy hero. Deals 360(+120% Total Magic Power) points of Magic Damage for 2s. During that time, the enemy hero’s magic resistance is reduced by 10.Kaja absorbs 2 points of the target enemy hero’s lost magical resistance.
Guideline: When use Kaja can pull/drag the target enemies for a short time, thus can be used to pull away the damage receiver/damage dealer from the fight or pull the enemy chasing ally.
Not only that, it also deals Magic Damage plus target enemy hero’s magic resistance will get reduced by 10 which will be absorbed by Kaja i,e, his magic resistance will get increase.
Support-Tank: When there are two tank in the team, Kaja can go semi-tank build with this. If opponent has high burst mage, Demon's Advent can be replaced by Athena’s Shield
Burst: When fully going as support, need to got some damage, thus this build will work in that.
Core-Tank: When Kaja is used as a main tank, this build will be the best fit.
Support: Agility Lv 3/3 Rupture Lv 3/3
Talent: Healing Wand
Tank: Shield Lv 3/3 Purity Lv 3/3
Talent: Attack and Defence or Tenacity