GATOTKACA- Mighty Legend

PROS:

Strong against Physical Damage

Has a passive regen, thus lane sustain

Good CC

CONS:

Weak against Magic Damage

Skills can be missed easily


PASSIVE- STEEL BONES:

Converts 3% of lost HP to physical defence, upto 250. Dealing damage to enemies with higher HP grants 110-250 HP( increase with level) and 0.5 times HP in physical defence. This effect can only occur once every 6s.

 

Guideline: Every 3% lost of HP will converts into physical defence upto 250, thus try to build HP at least 8334 so that his passive works at full efficiency. Also, when the enemy’s HP is higher, and you deal damage to him, HP will be granted and half of HP in Physical Defence.

 

1st SKILL- BLAST IRON FIST:

Gatotkaca shatters the ground in front of him, dealing 220(+90% Total Magic Power) points of Magic Damage and slows enemies. Deals 30(+20% Total Magic Power) points of Magic Damage to enemies trapped by Gatotkaca’s shattered earth and slows them by 50%


Lv 1

Lv 2

Lv 3

Lv 4

Lv 5

Lv 6

Cooldown

8.0

7.6

7.2

6.8

6.4

6.0

Skill Consumption

70

75

80

85

90

95

Base Damage

220

260

300

340

380

420

 

Guideline: You can spam this skill to harass an enemies from a safe distance. It effects is AOE, thus deal damage to all the enemies in its path and slowing them. The slow effect is very useful for chasing an enemies or helping ally/ies to escape.

 

2nd SKILL- UNBREAKABLE

Gatotkaca charges and shouts loudly towards a designated direction, taunting enemies to use basic attacks against him, duration is determined by how long Gatotkaca charges this skill(up to 1.3s). After 2.5s, Gatotkaca will launch a counter attack that deals 100 points of Magic Damage and 1.5% of his total HP in Magic Damage.


Lv 1

Lv 2

Lv 3

Lv 4

Lv 5

Lv 6

Cooldown

13.0

12.4

11.8

11.2

10.6

10.0

Skill Consumption

100

105

110

115

120

125

Counter Damage

100

115

130

145

160

175

 

Guideline: When holding the skill, it will get charge. Depending upon the necessity, release the charge in the middle or charge it full. Upon release, the enemies will be forced to use basic attacks against him, where the forced duration depends upon the charge duration. Use this skill to draw away enemies from hitting team’s carry, chase the enemies or saving allies. Also, few sec later, counter attack will be launch which will deals Magic Damage added extra damage depending upon his total HP.

Blade Armour and Cursed Helmet works very well with this skill.

 

3rd SKILL- AVATAR OF THE GUARDIAN

Gatotkaca quickly charges and jumps to the designated area, knocking nearby enemies into the air for 1s and dealing 500(+300% Total Magic Power) points of Magic Damage. Enemy units near to the center of the area are knocked into the air for a longer duration.

 

Guideline: Easy to miss but very effective if correct. Gatotkaca will charges and jumps to the designated area and knocking all the enemies in the area into the air and deals Magic Damage. The long range of the skill can be used to look around the map. The jump range is quite long, from the lord/turtle spawn zone, if at the edge, it can jump till mid or bot.

But, since it can be escaped easily, the best is to used when enemy CCed or busy fighting other ally.

 

SKILL PATH:

Max Skill 1

Max Skill 2

Level up Ultimate whenever available

 

EQUIPMENT:

Physical Defence: When the enemy team has more Physical Damage dealing/dependent heroes.

Magic Defence: When the enemy team has more Magic Damage dealing/dependent heroes.

Hybrid-Buff: Is a build between Damage, Phy Def and Magic Def. When there is another tank or sustain fighter.

 

BATTLE SPELL:

Flicker: Since Gatotkaca only escape skill is his ultimate, flicker is needed.  Also to increase the accuracy of his 2nd skill.

Iron Wall: Reduces Physical and Magical Damage taken and reduces damage taken from turret.

 

EMBLEM: Tank Emblem

1st Tier: Vitality Lv 3/3

2nd Tier: Inspire Lv 3/3

Talent: Brave Smite


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