HERO ROLE: Tank
HERO SPECIALTY: (Regen/Poke)
Very Durable, high HP Regen hero, long area effect, strong laner, good ganker.
use the default sets or use top player sets.
+920 HP, +50 Magic RES, Unique Passive-Burning Soul: Nearby enemy targets take 1.5% of their Max HP as magic damage each second. Deals an extra 50% damage to minions.
+22 Armor, Unique: +40 Movement SPD, Unique Passive-Valor: Physical defense will go up 5 with each basic attack received, for an increase of up to 25 points. Last 3 seconds.
Unique Passive-Counterstrike: Deals 25% of opponent’s physical attack as physical damage to an attacker when a basic attack is received.
Sky Guardian Helmet
+100 HP Regen
Unique Passive-Recovery: Regenerates 1.5% of hero’s total HP. Eliminating enemy heroes raises regeneration rate by 0.4%, While assists only raises the rate by 0.2% (includes eliminations and assists prior to purchase), up to 3.5%. This effect wears off 5 seconds of the hero taking damage.
+500 Mana, +70 Armor, +5% Crit Chance Reduction, Unique: +15% CD Reduction, Unique Passive-Arctic Cold: Lowers Movement Speed 5% and lowers attack speed 30% for nearby enemy heroes.
+850 HP, +36 Magic RES, +10%CD Reduction, Unique Passive-Bless: Raises a shield absorption and HP regeneration effects by 25%.
Tank Emblem Set
TANK EMBLEM SET TALENTS
Firmness: increase armor
Purity: increase magic RES
Attack and defense: convert 0.4% of max HP to physical attack and magic attack.
Flicker: teleport a certain distance in a specified direction. For 1s after the teleport, duration of disabling effects received will be reduced 50%.
Petrify: deals 115-325 magic damage to surrounding enemies (increases with level) and petrifies targets for 0.7 seconds.
The HP Buffs of equipment items are increased by 20%. For every 200 points of damage inflicted upon Belerick, the Flower of Life attacks in the direction of an enemy unit, dealing 25 points of Magic Damage in addition to 2% of Belerick’s total HP. The Flower of Life first attacks nearby units marked with Nature’s Seed.
1ST SKILL NATURE’S SEED
Belerick cast vines in a designated area, dealing 250(+60%Total Magic Power) points of Magic Damage to enemies on the path and in the area, and reducing their movement speeds by 40%. It also inflicts a Nature’s Seed mark on a random enemy hero and gets the hero’s vision.
This skill has a long area effect, you can hit more than 2 targets in the path. Also, you can move the directional positions as long as you can.
After hit an enemy with this skill this will inflicts a Nature’s Seed mark on a random enemy hero and gets the hero’s vision.
2nd SKILL POWER OF NATURE
Belerick sacrifices HP to increase his movement speed by 40% and strengthens his next basic attack, which deals 250 points of Physical Damage and 6% of his HP lost. Belerick also regenerates certain amounts of HP depending on his HP lost. Enemy targets are immobilized for 1.2 seconds.
You can use this skill to chase or escape from the enemies.
Ultimate 3rd SKILL NATURE’S SHIELD
Belerick recovers 10% of his HP and creates a guarded area. When allied heroes within that area take damage, Belerick will absorb 40% of their damage taken. While this skill is active, damage dealt to Belerick is reduced by 30%.